#include "gui/objects/locations/GUIPoliceStation.h"

namespace gui {

GUIPoliceStation::GUIPoliceStation(GUIObjectDrawer* drawer, MapLocation* mapLocation) :
	GUIMapLocation(drawer, mapLocation, "res/img/police.bmp") {
//	this->setTexture("res/img/police.bmp", true);
}

GUIPoliceStation::~GUIPoliceStation() {

}

}
